
Changes on the Shaman system, for example Seny/Saynie actually does something now, and Transformations are not simple stat upgrades anymore, instead they reduce and increase stats, trying to change a character’s role or become a stronger version of himself/herself, but with higher weaknesses too. Difficulty shouldn’t change too much compared to the original game. Because of all the changes pointed above, monsters had their stats also adjusted for how the characters are now. Changes in the Experience and Zenny the monsters give upon defeat the experience tables for characters to reduce grinding, and prices for equipment and items also was adjusted depending on their usefulness. For example, whips are much better weapons than before, and a few pieces of armor are usable by more characters. Changes in equipment that go along with the changes to the characters. Characters learn different spells, and overall they can be used a bit more freely. Changes to Magic, with changes to the AP costs, and in case of offensive spells, damage too. Increase the overall usefulness and balance of the cast of characters, improving the least useful ones and trying to put them all on a similar level. Unlike other hacks of this author, the idea here is to fine-tune certain aspects of the game to make a smoother experience, instead of making big changes to the gameplay in general (even if there are some).
This is a Hack for Breath of Fire II, an RPG on the Super Nintendo.