
Someone else can work out the equivalent for CD/XP/LoH - or I'll do it later if there are enough requests.

1 mixed rare => 2 uncommons for 3, 1 uncommon for 4Ĭelestial, below is with out gemstones for Legendaries fusing, simply add 3x 10 to which ever attribute you're going to socket.3rd Legendary will be a 3/4 split => 335/323.Same for L1/2 => pure stat => 27 uncommons => 435.The potential issue with simply "getting Vitality" is what value should it be? 90 is way too low, 494 (max fuse, 3 gemstones for the Legendary) seems way too high to get for free - that's 27 max Uncommons and 42 Brilliant Emeralds plus it also means you can have 2 at 494.īut sure, here's the fusing chart for a Celestial with 4 + Vitality: Does this affect your jewelry crafting?True, I thought that was the simplest implementation: fusing up to Celestial. In other words, for the proposed celestial jewelry, the crafter still only gets to pick 4 attributes. The OP specified Vitality as a maxxed score for the 5th attribute. Nhat - it looks like your process is to create 5 attributes of the crafter's choosing.
